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Motivation behind the Drum Tuning Bible
The musical ability of someone playing drums is not synonymous with an
ability to technically understand it. You don't have to play at all to
know how to tune a drum. Because you are musically proficient, does not
mean you can or know how to explain how to make a drum sound the way
you want it. I felt I could explain it in a way, which was
understandable, and with the detail missing from other articles and the
typical responses on the subject. I don't know everything, but having
been in the market for a new set and experiencing misinformation at all
levels, I felt I could help transmit accurate knowledge on the art and
science of the technical side of the drum, head selection and tuning
issues. The DT Bible is my attempt to make it readily available, all in
one place to everyone for the price it should be, FREE!
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Forward
Admittedly, the guide that follows is geared more toward the player who
is professional or inspires to be professional and wants to know how to
achieve control over the drum and drum set sound generated. I feel
whether you're a beginner or have played 20 years or more, you'll gain
something from it. This is not the type of guide, which states, "Put 2
turns on one side and then a few more on the other side". This goes
into great detail in an attempt to teach those who really want to
understand what their entire drum set can do and may have been lost for
years wondering why or how certain things work. It requires time,
patience, thinking and work.
If you're looking for a shortcut to great sound, you just may find it
in the knowledge you gain from this article, once you apply it.
Finally, if you read the entire "bible", it should also aid you in
choosing a drum set to fulfill your dreams.
These are some of the issues covered within various sections of the bible:
- Difference between heads, when to use what.
- How to make drums resonant, fat, punchy, open, less/more ring.
- How microphones affect the choice of heads.
- The fundamental note of a drum versus pitch and timbre.
- The difference material and construction make in the tuning and overall drum sound.
- Example head setups and results.
- Snare buzz or sympathetic vibration issues.
- Snare replacement, tension and choice issues.
- How to get more articulation, volume, crack, sensitivity and warmth from a snare drum.
- Example of tuning sequences and tuning to notes.
- Kick drum muffling and choice of heads.
- Hoops or Rims.
- Bearing Edges.
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Truths of Drums
1.
The interval between drums is more important than many realize and size
is the key to get even resonance and the incremental notes between
drums. Diameter has a greater impact on tuning that does depth. See
"Shell Depth versus Diameter" 2.
The tiniest of movements on the tuning lug "can" make huge differences
and raise pitch drastically, more so with a rigid hoop, such as cast.
Moreover, tweaks of the lugs on the resonant side are more prone to
raising pitch than are ones on the batter side. 3.
A sound or tuning, which works for a small venue will not work as well
for a large venue. You have to consider what component of your sound
will carry through to the audience. For example head selection for
microphones will likely be different than without. A highly resonant
kit may be your sound tech's worst nightmare. While the drummer can be
inspired by this tone, a large venue or recording may result in a very
muddy sound due to the overtones and lingering decay of the drum mixed
with all the other instruments or acoustics. In large venues under
close micing techniques, its typical for drummers to use 2-ply heads
because the sound is more muffled or controlled. You get a shorter
burst of energy, which by virtue of the hall or venue, reverberates or
becomes delayed to the audience. Much the same as large venues require
a more selective or simplistic placement of notes and fills because the
audience does not hear the detail. 4.
Get to know the utilization of microphones well if you're going to use
them, even slight alterations in placement make a huge difference. For
example, placing a mic near the outside edge of a drum can bring out
the high-pitched overtones. But move it in just a ½" and those diminish
dramatically. 5.
All drums sound different at 0, 15, 50, 150 foot or differing
distances. So what sounds good to the drummer while playing may be
terrible to the audience, in whatever forms the audience takes. Its
important to go out and listen to what your kit sounds like while the
other instruments are playing. Move around and make head selections and
tunings accordingly. A higher pitch enables the drum to carry more,
lower pitches less so. 6.
The sound heard from a CD at home is not what a drum really sounds like
but on few occasions. What you hear is usually an altered version
recorded according to what the producer and the artist wants it to
sound like through alterations and to fit the recording at hand.
Sometimes you just cannot duplicate your drum gods sound without the
electronics. 7.
This tuning method works for ALL DRUMS.
8.
Less expensive does not mean inferior, in some cases, it may be far
superior to achieve the desired end-result. For example a birch shell
or beech shell with flanged hoops, while less expensive than a maple
shell with cast hoops, may provide the feel and penetrating sound you
need on a snare drum. 9.
The air hole or vent in the shell is to allow the shell to breath when
two heads are used and atmospheric changes occur, thereby helping to
eliminate moisture build-up. This is a typical problem moving from cold
to hot environments much the same as glass windows can sweat in your
house. The vents have little effect on tone. 10.
Yes, you should stretch heads (within reason) on all drums; it's called
"seating" and is the most important and often most overlooked step in
getting quality sound and consistency out of a drum.
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Fundamentals of Tuning
1.
The batter head controls attack and ring while the resonant head
produces "resonance" and aids in sustain, it has a major effect in the
overtones and enhances the timbre of the drum. While the drummer
focuses on the sound coming from the batter side, an audience hears
something completely different and many times, something inferior to
what the drummer hears. If using microphones, this problem is lessened
to some extent because the microphone is usually placed on the top. But
without mic's, the audience hears a reflection of what the resonant
head produces, more so if you are sitting above the audience, such as
on stage. 2.
When the drum is hit, the ear hears mostly the attack and the
fundamental pitch of the drum, overtones are washed out at a distance.
Overtones are also an essential component to making the drum sound
carry through other instruments and to the audience. The drummer should
focus on the sound they create, as the audience would hear it rather
than how they hear it in an otherwise quiet and stale environment.
High-pitched overtones are essential to making a dull drum come to life
in the audience. 3.
A drum placed upon a soft surface, such as carpet, and tapped very
lightly allows you to hear the point of clarity in a drum and isolate
the overtones and point of resonance. 4.
The most inherent sound created from any given head will be heard by
placing a head of identical specifications on the resonance side. This
is due to the ability for polymers of equal thickness (specification)
to vibrate reasonably equal to each other, thus eliminating phase
cancellations, which can cause a tight head to sound dead or lifeless. 5.
As you tune the drum with one side either higher or lower, you go
through "zones" producing one of either clear pitch, phase
cancellation, no sound or a Doppler effect. "Doppler" is where the drum
when hit, descends in pitch from the point of initial attack to a lower
pitch. This also becomes more pronounced when the head is of a
different specification (weight/thickness) and the batter head is
higher/lower in pitch than the bottom head. 6.
If the drum is tuned wrong or "seated" incorrectly the first time a
head is mounted, you will likely ruin the head beyond its use or it
will never sound its best. Seating wrong does not always mean uneven
tuning, such as one side tighter than the other. It can also mean the
utilization of bent or distorted hoops and/or poor bearing edges. Even
though the drum has been equally tensioned (such as that of using
tension devises, which measure lug torque or head tension), inferior
hardware and shells problems cause unequal stretch of the head polymer
and/or force the head out of round. 7.
Generally, you do not use anything other than single ply on the resonant side, but there are exceptions.
8.
Coated heads are considered "warm" or "mellow" sounding meaning
generally void of the real bright overtone associated with the "clear"
version of equal brand and specification. Clear heads are considered
"bright" or "clear" sounding meaning they bring out as much of the
high-pitched tones of the stick attack and resonance of the drum. In
between these two coated and clear heads in tone quality is the "ebony"
series of heads and is often described as being a "thicker" or "darker"
sound than that of a clear head of equal specification. Ebony colored
heads, while usually chosen due to aesthetics, has the virtue of being
both warm in the overtone area, yet bright in the stick attack. Coated
is probably required if doing brushwork. 9.
Even if you know how to tune, you may not be able to achieve the pitch
and/or resonance desired due to drum sizing and shell weight. Any given
shell has a fundamental pitch and timbre associated with it and you
cannot change that without major alterations. Head selection can only
make the most of the natural character in the drum. Your job when
tuning, is to find that "fundamental" shell pitch and enhance or
detract all the inherent sounds of that particular drum, it's
character. 10.
Timbre and note/pitch are not the same. Timbre refers to the overall
character of the drum vs. the fundamental note, which is the point at
which the drum is likely to be most "open" or "resonant" in tone
quality. Know that pitch can be raised or lowered in reference to say a
note on the piano, but the shell resonance doesn't really change. So a
12" drum of a given material and depth may produce a note of G up to
say a D-sharp ("pitch"), but it may really stand out around an A-flat
("fundamental" note of shell). The fact that one drum is "brighter" vs.
"warm" is the Timbre. 11.
Most Important step in tuning is seating the head. When the head is
first mounted, the objective is to get the head to seat itself in the
hoop and form that all-important bond between the bearing edge of the
drum and the head itself; this is called seating the head (explained in
great detail below). If the head is pulled tighter on side or is forced
out of round, it is no longer centered and will not vibrate correctly,
meaning evenly in tune at all points around the shell ("in-tune with
itself"). 12.
Bearing edges are hidden from view, little understood by most drummers
and are, without a doubt, the single most important aspect of the
ability (or lack thereof) for the drum to produce a clear, resonant
tone. Even cheaper drums can produce acceptable tone, provided the
bearing edge is true, flat and properly formed. The most expensive,
high-tech set available will produce poor tone is a bearing edge has
been damaged or poorly tooled.
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Construction Guidelines, All Drums
To pick the right head to achieve desired sound, you should consider
the inherent character of your drum. All of what I consider the
important aspects of construction is covered in greater detail as you
read through the bible. Here are some simple rules to know:
1.
The rougher the interior, the less resonant the drum. Just like putting
carpet on a wall, rough interiors break-up and absorb reflections. 2.
Thinner shells are more resonant. Because there is less mass, they are
easier to excite, much the same as bending thin wood is easier than
thick lumber. 3.
Sharp bearing edges means more overtone and resonance.
4.
If the drum is void of obstructions inside, that is, no reinforcing
hoop adhered to the inside; the drum will be more open and vibrate more
freely. Conversely, if the drum has reinforcing hoops inside, it will
have a shorter decay/sustain and a more mid-ranged presence or attack
than unobstructed shells. The reinforcing or counter-hoop stifles the
ability for the drum to resonate, thus decreasing the low-end along
with the very high-end response to a small degree. Therefore, the
unobstructed shell is usually brighter or with more high frequencies,
while the thin unobstructed shell increases low-end resonance as well. 5.
A "better" sound is what you want the drum to sound like and despite
the marketing propaganda; less expensive does not mean an inferior
sound. Low cost drums are usually a "punchy" type sound due to wood
grades used. If recording, this may be exactly what you want in a drum.
6.
Mainstream Material, Wood Sound Explained: First, these are general
guidelines, which are greatly enhanced by the thickness of the wood
used. So if you apply the rules given above, and some common sense, the
following will hold true or aid in choosing a drum. Maple compared to
African Mahogany: Mahogany will have an approximate 20% increase in low
frequency resonance over the Maple drum, mid and high frequencies will
be the same from a reproduction point of view. Maple compared to Birch:
Birch will have about a 10% loss in reproduction of low end compared to
Maple and about a 20% increase in the high end, with the mid range
remaining about the same. So the Birch kit will definitely be a
"harder" and "brighter" sounding kit. Beech is in between Maple and
Birch. All other Maple colored woods used in laminated shells are
basically there for either structural integrity or looks and do not
have the desired qualities (meaning density and grain structure) of the
above. Mahogany has earned an undeserved bad reputation due to the use
of inferior grades such as Luann on low cost drums for appearance
reasons.
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Bearing Edges
For many reasons, this is a very misunderstood area of the drum. The
bearing edge is the part of the drum that the head should be in contact
with at all times and is the essential element to gaining resonance, or
the lack thereof. The problem is, they are hidden from view most of the
time.
If you are using a "vintage" set of drums, or any set of drums for that
matter, first take into account the era or how they were manufactured
and realize that the set was designed to produce a sound that reflects
the designer or that, which may have been popular with the times.
Anyone can very quickly determine whether his or her set will be able
to be tuned to a point where it can be very resonant, excluding the
abilities of the tuner and head used. If upon further investigation you
determine that your set has been constructed so that a built-in problem
or construction technique exists, rethink your desire to put new heads
on your drums in hopes it will sound like something in your head
because it simply may not be able to be achieved by changing heads, in
other cases certainly changing heads may work.
By simply removing the drumhead on any given drum, the answer will be
visually right there, staring you in the face. Many older sets were
manufactured with a bearing edge that has anywhere between a 35 to 60
degree chamfer cut on the interior side of the shell. On the outer side
of the shell, in many cases the bearing edge is rounded over on the
outside and crown area as opposed to that of the newer manufacturing
techniques. Now add a bent or deformed hoop to this and I don't care
what head you pick, it will always have a "thud" element to the sound.
The closer you move to flatter bearing edge or a bearing edge of 35
degrees on the outside or inside, or rounded as the case may be, the
drum will exhibit more of the "thud/cardboard" sound. With newer drums,
which usually are a 45 with a very small radius of less than 1/16 of an
inch (some kicks very as do snares), resonance is easy to achieve and
the head selections I have given will hold true. It is the designers
tool to get the drum to produce it's signature sound.
The key is not the shape of the cut as much as it is what interacts
with the head under tension. It's that fine line of an area right after
the head breaks towards the inside of the shell and what remains in
contact or can contact the head underneath and interfere with the tone
around the circumference.
If you take your finger and lay it lightly on the surface it has an
impact on muffling the sound. If the bearing edge has a contact patch
of say .03125" or 1/32nd of an inch, the contact area on a 12" drum
head is 1.17 square inches, or the same thing as taking the tip of your
first index finger to the first joint and laying it on the drumhead.
Now if you double that to what seems to be an insignificant 1/16"
(twice my 1/32nd example) can imagine how little a change in the
contact of the bearing edge surface has on the impact of the sound. In
our example, it would be like laying two fingers on the drum. These
kinds of differences can make big changes in the tone of the head. So
again, its not so much the angle or being double cut (although this can
determine where the bearing edge falls on the head), its what contacts
the surface at tension and the treatment of the crown of the edge. A
35-degree cut allows greater contact thus a drier sound vs. a 45, which
can be a more resonant sound. Many snares purposefully use a 35-degree
cut. Sharper or steep is not always better; it depends upon what you
want.
Then you have the limitations of what the wood and how it will tool to
consider, which ply it falls on, etc. I leave any tooling of a bearing
edge up to a professional because it's easy to get flat spots or
inconsistent angles without proper tools or fixtures.
So my advice is that before you spend, spend, spend on new heads, take
10 minutes and really observe what you have in the bearing edge
department. It will not be enough to see 2-45's degree angles on the
drum. They must be even, very even. The drum must be round, very round.
They must be consistent in that the profile is the same all around. For
example, a round over of 1/16 in one area and a round over of 1/8th in
another is a sure sign of trouble. If one of the chamfer cuts looks
wavy, the round over will not be consistent nor will it be truly round.
The drum must also sit flat on a hard surface. Lay black paper on a
flat hard surface and shine a light from the inside to check. If
everything is consistent, this is the mark of a good candidate to get
tone from the shell. If not, before you spend money on heads, consider
spending the $30 to $60 per drum to have the edges re-cut. It's money
well worth it..
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Shell Depth versus Diameter
Note this Correction: The recent version of the Drum Tuning Bible that
appeared here prior to January 23rd, 2000, under this section,
inadvertently stated the value for square inch of shell area as a value
equal to cubic inches. I apologize for the error and this section is
now correct. (Prof.Sound)
The shell depth while having an impact on the warmth or resonance of
the drum has a greater impact on volume and articulation. The diameter
has a far greater impact on creating lower pitch. Greater depth
increases volume or power by having an impact on resonance of the
fundamental note of the shell. A shallower shell creates a shorter
burst of tone and makes a drum more articulate by virtue of the fact
that the quantity of surface area of the parent material (i.e. the
shell) is lessened and therefore cannot resonate as much as large
surface area. Less distance between heads means the opposite head (i.e.
Resonant head) reacts quicker, or gets excited faster when striking the
batter head, it responds better to softer playing. For instance, a 22"
diameter kick drum of 16" in depth has a shell area of approximately
1,106 square inches. A 22" diameter kick drum of 18" in depth has a
shell area of approximately 1,244 square inches, or a 12.5% increase in
area to resonate. Take that same thought to a 10" tom with a 9" depth.
This results in a shell area of approximately 282 square inches versus
one with an 11" depth, which results in a shell area of 346 sq. in.
That 2" increase in depth is now a 22% gain. The deeper the shell, the
more likely they are to produce a deeper or warmer sound because of
resonance ability, but this should not be confused with a low tuning.
As for diameter, you have to think about your approach to tuning and
overall sound desired. This further explained in the sections "Musical
Notes for Tuning, Suggested" and "Interval and Drum Sizing".
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Hoops/Rims
1.
Die Cast Hoops: Thicker and stronger then triple flanged stamped hoops
with an ability to allow more even tuning of the head and as a result,
the head is usually more responsive throughout the tuning range with
less varied overtones. As such, may create a slightly drier sound on
thin shell, small sized drums due the weight of the rim causing the
drum to vibrate less freely. They can also be made out of differing
materials such as nickel or aluminum and all aid in changing the sound
of the drum. 2.
Triple Flanged or "stamped" hoops come in a variety of metals, which
affect the tone of the drum. The thinner they are the more difficult
they'll be to tune with. Many drummers prefer these on toms because of
the ability to tune "fatter" or "warmer" than with cast. Aluminum makes
for a higher pitched tone than does steel and as a result is used on
snares quite a bit for a great "crack". Brass makes the drum more
musical and aids in the presence or high-pitched overtones. 3.
Wood Hoops have the virtue of being either rigid or flexible, depending
upon the manufacturer's thickness of the hoop. As a result, they can
take on the tuning characteristics of a cast hoop if rigid or flanged
hoops if thin in construction. However, the rimshot sound is
considerably different and acts like an extension of the shell so the
drum is usually both more resonant and brighter. 4.
Less lugs means fatter tuning and more complex overtones. The longer
the interval between lugs the less likely you are to get the head tuned
evenly between lugs. 5.
A hoop of "rigid" nature results in a head, which can be tuned more
evenly between lugs and will accentuate the imperfection in your drum
if out of round or bad bearing edges. Sometimes, this causes a drier or
more muffled sound as a result of inferior bearing edges.
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Drum Gauges/Dials as opposed to keys
These are essentially tension or torque measuring devices that do have
their place in the scheme of things. But the best gauge on the market
comes packaged on each side of your head, which are your ears (god
forbid your missing one).
Some of the best drums on the market are being intentionally
manufactured with lugs that cause resistance. The resistance induced by
the lug itself can fool a gauge that measures torque. Further, devices
that measure tension can and are fooled by thicker versus thinner
heads. Especially when you consider the film used is not always exact
in thickness from edge to edge, due to manufacturing issues. And,
finally, if you've spent much time tuning by ear, you know that it's
not uncommon to have a few lugs feel loose compared to others, it's the
pitch at each lug, NOT THE TENSION OR TORQUE that counts. So where do
the gauges fit in?
Gauges can cut several minutes to hours off of tuning time, and here's
how. The seating of the head cannot be effectively accomplished by the
use of a gauge; it must be done manually, and then detuned. At this
point you should find the tuning of the desired drum without a gauge
and use you ears. Place the gauge on the drum and record the settings
created at tension and pitch. When replacing heads, you can seat by
had, detune, place the gauge of your choice on the drum and very
quickly get the drum reasonably in tune. Tweak by hand and even the
head out to itself so that pitch is the same lug to lug.
Know that anytime you change brand of head, drum, thickness of head, or
the manufacturer changes it's manufacturing technique, you should start
over by hand and record the settings. And remember, the bigger the
venue, play less and tune higher, so you might have several gauge
settings.
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When to Replace Drumheads
There are several indicators that determine when a drumhead should be
replaced. Now keep in mind, I'm talking a "purist" and "practical"
point of view here. Outside of the obvious, when there's a hole in the
head, most heads will always produce a sound. The question is, what
sound? So in some cases, you'll have to be the judge of when,
enough-is-enough. But here are some simple guidelines:
1.
When the coating begins to wear off. If you have used the head to the
point the coating wears, it's very likely that you are tuning to a very
high-pitch, are a very heavy hitter or the head has just been on the
drum a long time. As a result, point 2 (below) now comes into play. 2.
When the head is removed from the drum, it exhibits a dished-out or
dented appearance. This is the indicator that the head has been
stretched beyond its limits, tuned to the point where not much
elasticity is left, or it's just been abused. Without a doubt, it's
time to replace that head. 3.
When attempting a low-pitched tuning (assuming you have properly seated
the heads as described in the section "Learning How, Resonant Side
Tuning – The Beginning") the drum will not give the desired pitch due
to a distorted sound or buzz. This is an indicator that the head has
begun to stretch and as such, is no longer capable of remaining in
constant contact with the shell. On 2-ply heads, this can occur sooner
due to the upper ply stretching at a different rate than the bottom
ply. The head may not be completely spent, but you may have to use a
higher tuning from this point forward or as an alternative, you might
try reseating the head while using the hair dryer as explained in the
procedures. 4.
When you have changed venues such as now playing either a smaller,
larger, less or more reverberant venue. A sound or tuning, which works
for a small venue will not work as well for a large venue. You have to
consider what component of your sound will carry through to the
audience. For example head selection for microphones will likely be
different than without. A highly resonant kit may be your sound tech's
worst nightmare. While the drummer can be inspired by this tone, a
large venue or recording may result in a very muddy sound due to the
overtones and lingering decay of the drum mixed with all the other
instruments or acoustics. In large venues under close micing
techniques, its typical for drummers to use 2-ply heads because the
sound is more muffled or controlled. You get a shorter burst of energy,
which by virtue of the hall or venue, reverberates or becomes delayed
to the audience. Much the same as large venues require a more selective
or simplistic placement of notes and fills because the audience does
not hear the detail. 5.
When you just want to experiment.
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Tuning and Seating the Heads, All Drums
This tuning procedure works on all drums, toms, snare and kick. Below,
after this Tuning and Seating the Heads section, are specifics related
to each drum. That is, a section for toms, kick and snare that gives
specifics about the tuning tricks and head selection.
To get to know how this procedure works, I recommend you typically
start with a 12" drum. Do not get learning how to tune confused with
the tuning of the set. When tuning a whole set, you may want to begin
differently and that is covered below under "Tuning Sequences,
Suggested", but first you need to understand how to get the most out of
your drum. That is the focus.
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Learning How, Resonant Side Tuning - The beginning
Assuming you have inspected your bearing edges as described under of
all things the section entitled "Bearing Edges", you can begin as
follows:
1.
Pick the heads you wish to use from the section related to Toms, Kick or Snare Drum.
2.
Read that section completely, then return to this section and apply any
specifics you wish from the respective Tom, Kick or Snare Drum section.
3.
Remove both old heads completely, it's important for this procedure to
work. Once you know the relative tuning capability of the drum, you
will not always have to remove both reads. Remember, the objective is
to find the true capability and tuning range of each drum. 4.
With heads off, thump on the shell with your hand or butt end of a
stick and trace down any abnormal vibrations. If the lugs buzz, you can
remove them and see if stuffing cotton (backed by some felt if the
spring or lug threads are exposed) into the lug retainer will help stop
the buzz. You can also look at putting some thin sheet rubber or felt
and placing it between the lug casing and the shell. 5.
Set the drum on a carpeted surface, batter side down and either put the bottom head on or proceed as follows.
6.
It's important to tighten all rods just to the point where contact is
made with the washer or rim. If your lugs move freely, you can use your
fingers here or in the case where the lug is manufactured where there
is resistance in the turning of the lug beyond a few turns, you'll have
to use a key. In any event, once contact is made with the washer/rim,
back-off 1/4 turns. 7.
Next, take two keys 180 degrees apart and tighten in half turn
increments together until you've put 3 complete turns on all rods of
the drum. We are now "Seating" the head, the musical note is not
important. 8.
Lift the drum up a few inches and hit the head once and see if it is a
distortion free sound. If not give each lug another 1/2 turn and repeat
until the drum is distortion free. Do not be afraid to really tighten
the head above a normal playing pitch, it is essential that the head
produce a clear undistorted tone before proceeding. 9.
Next, with the drum back down on the carpet, tap with the drum key,
lightly, about 1 to 1-1/2" from the edge, in the same place at each
lug. LISTEN to the resonance of the tap and even out the lugs so the
head will be "in tune with itself", the order is not very important
here. DO NOT EVER TUNE DOWN TO A NOTE, TUNE UP. By this I mean, if a
lug is too high detune below what you are trying to achieve and then
bring it back up to pitch. 10.
If your heads are not made by REMO, go to the next step. If you are
using glued heads such as the REMO heads, remember the current pitch
the head is currently at. Now push down with light force directly in
the center of the head to crack the glue joint. You aren't trying to
push the head through the drum, so ease up. We're talking about maybe a
¼" depression here. Then tune back up to that pitch you so willingly
remembered and even out the head so it's in tune with itself again. 11.
Next, either let the drum sit 12 hours or take a hair dryer and warm
(not real hot) the perimeter of the skin. Go around 2 to 3 revolutions
with the dryer on high with the dryer about 2-3" off the surface. It
should take maybe 8 seconds to go around a 12" drum one time with an
average hair dryer. This sets the skin/hoop/collar and finishes the
"seating" process. Note this makes a difference, especially on 2-ply or
thicker heads, try one with and one without and I think you will agree.
12.
Once set and cool, with the drum still on the floor, loosen as you
tightened with 2 keys in ¼ turn increments just to the point of no
resonance. 13.
Place the drum up in/on its stand or hold by the rim. Begin tightening
evenly and successively on each lug in 1/4 turn increments. Go around
once, even out by tapping and then strike once in the center. Don't be
afraid to use 1/8 or 1/16 turns either. We're looking for the point
where you tune just until you get a low and clear tone. STOP AT THIS
POINT. For the head you selected, this is the lowest pitch this drum
will ever go. If you haven't got a clear tone, go back to step 5 and
tighten it up higher and reseat the head. If you've gone around several
times and the head is moving up in pitch but the tone is distorted,
something is wrong. Either it's a bad head, bearing edges or the head
didn't seat. I'd leave the head under tension for 24 hours and try
again. I have found that the problem goes away many times overnight, I
don't know why. If you can't wait, try another head or try taking the
pitch way up and use the heat again before you tune it back down. In
any event, if you achieved to lowest clear note, STOP! I suggest you
not tune any higher than this lowest note at this time.
Go to "Batter Side Tuning".
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Batter Side Tuning
Assuming you have inspected your bearing edges as described under of
all things the section entitled "Bearing Edges", you can begin as
follows:
1.
Pick the heads you wish to use from the section for the Toms, Kick or Snare Drum.
2.
Read that section completely, then return to this section and apply any
specifics you wish from the respective Tom, Kick or Snare Drum section.
Remove the drum from its stand and set it (now the resonant head) down
against a carpet to void the drum of the newly installed resonant head
from what else, resonating. 3.
Seat the Head: Install the top head in the same fashion as you did the
resonant head and seat the head. Remember to push on glued heads. 4.
Detuning procedure: Loosen as you tightened with 2 keys just to the point of no resonance.
5.
Set the drum on a carpeted surface, batter side down and either put the bottom head on or proceed as follows.
6.
Hold the drum by the rim and hit it, ideally, it should sound the same
once back on the holder. If it doesn't, try extending the position of
the tom out a little more on the holder. If this doesn't help, you
might be a good candidate for something like the aftermarket R.I.M.M.'s
mounting system if it sounded better by holding in your hand.
Go to "Time to Zone".
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Time to Zone
It's time to proceed up through the tuning zones to get the most out of
the drum. Focusing on the batter or top head, proceed and tune, never
go in larger increments than 1/4 turn on the way up, 1/8 turn per lug
preferred. Always stop and hit between a full round of lug tightening
and make sure the heads in tune with itself. You will go through phases
where the drum sounds good then sounds bad for a couple of turns and
then suddenly the sound opens up again. You can usually do this for 2
zones and then the top head will go dead and have a high overtone/ring.
While pitch may continue to change, the drum continues to have no real
life to it. At this point you've gone too far with the top head, back
off 1/4 to 1/2 turn (again make sure you tune up to the pitch not
down).
1.
If you want a pitch higher than this "high" pitch you achieved, go to
the bottom head and tighten each lug 1/8 to 1/4 turn each lug. After
this you can increase the pitch of the top head again for another 1-2
steps. When tuning in this manner, you'll experience the "Doppler"
effect at certain phases in the tuning meaning the drum when struck
will have a descending pitch. This tells the drummer/tuner that the
effective pitch for that drum has yet to be achieved, but some like
this sound and stop here. As you move up out of that phase of the zone,
you'll reach a point where the drum evens out, the Doppler is gone and
the drum becomes open and even in sound. This is the point where both
heads are or are close to being identical in pitch. 2.
Beyond this point, the drum will go dead again and you have to repeat
with the 1/16, 1/8 or 1/4 turns on the bottom or resonant head to
effectively raise the pitch of the drum and move up again to another
zone and repeat the procedure.
Go to "Results – What They Mean".
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Results – What They Mean
1.
Somewhere in the tuning there is a point where each drum will sound
most resonant – when everything is related. At this point, that's the
fundamental frequency of the shell, the sweet spot. Each drum will have
one of these. If two different sized drums are close in this
fundamental pitch, you'll likely better understand the importance of
the increment sizing from one drum to another. You'll likely have to
compromise and change the tuning of both drums +/- in pitch as a result
to make them the same in character. 2.
By applying the correct heads and methods, the text that follows can
teach you how to tune to intentionally make the most resonant drum less
resonant thereby eliminating most if not all muffling devices that are
applied to the interior and exterior of the drum heads surface. For
example you might lower the batter and raise the resonant (or visa
versus) causing a phase shift and the drum may go either dead or more
open depending upon where you are in the zone. People often accomplish
this same thing by loosening one lug. Although I find it is better to
move all the lugs by a certain amount. This way you don't run the risk
of destroying the head. The best way to achieve a good tone from a drum
is through tuning. Many, albeit less experienced players, tend to rely
on damping devices as a cure all, rather than proper tuning.
Nonetheless, plastic rings, felt, rubber, gelatin devices (dampening
devices) all can be excellent products used wisely, such as when you
don't have time to tune properly, or are having trouble tuning. 3.
Taking the resonant head and tuning to the lowest note, and then
detuning a slight amount (1/16 to 1/8 of a turn) creates a "fat, loose
or dark" drum sound. The batter head is then used to alter the pitch.
Note that the pitch for a "fat" tuning can be somewhat limited. 4.
For more "punch or attack", the resonant head is raised in pitch by a
small degree (1-3 notes) over the pitch the batter head is at. 5.
To create an "open, resonant" sound, both heads should be of equal
pitch. Use of a clear head will result in a more "open" tone.
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Toms, Drumheads - Batter side
I have, for simplicity, categorized the drumheads into 5 different
categories. Certainly within each category there are differences in the
timbre of the head used. Most are subtle to very subtle tonal
differences within each category, and usually can be used
interchangeably. For example, a REMO Ambassador coated will sound very
similar to an Evan's G1 or Aquarian Satin Texture coated. However,
there are differences in the wear factor of the coatings. It is widely
accepted that the coating on the Aquarian heads does last longer than
those of the others, but keep an open mind because manufacturers are
improving their lines all the time.
Coated heads are considered "warm" or "mellow" sounding meaning
generally void of the real bright overtone associated with the "clear"
version of equal brand and specification. Coatings vary depending upon
manufacturer, and some manufacturers have created heads which give then
a very unique characteristic. For example, REMO offers the Renaissance
series which gives the head sort of a less resonant but midrange
presence to the sound whereas the FiberSkyn heads have a much more
mellow tone to them. Coating vary from brand to brand so much that they
not only offer a sound that separates one brand from another, but wear
characteristics are effected as well. In most cases, REMO will be a
warmer coating at the expense of faster wear. Aquarian is on the
brighter end of the scale, but their coating will outlast most everyone
else's. Evans sort of strikes a medium balance between REMO and
Aquarian. So these are just general rules and you should try them all
to see if you hear any differences?
Clear heads are considered "bright" or "clear" sounding meaning they
bring out the high-pitched tones of the stick attack and resonance of
the drum. "Ebony" or black heads are in between the sound of coated and
clear heads in tone. They are often described as being a "thicker" or
"darker" in sound than that of a clear head of equal specification.
Ebony colored heads, while usually chosen due to aesthetics, have the
virtue of being both warm in the overtone area, yet bright in the stick
attack. Coated is probably required if doing brushwork. Hazy heads are
generally both "bright" and have a stronger "midrange presence" to the
sound. "Glass" heads are both brighter and drier than Hazy or other
pigmented heads. In all cases thicker heads will be mellower and less
sensitive than that of the exact same thinner counterpart. For example,
a REMO Diplomat Clear will be brighter and more sensitive than a REMO
Ambassador Clear, the Ambassador being thicker than the Diplomat and
both being single ply.
Category 1 – Sensitive, good stick feel, open sound with good sustain
and resonance. Single ply, unmuffled medium weight such as REMO
Ambassador, Renaissance and FiberSkyn FA, Aquarian Satin Texture
Coated, Classic Clear and the Evans G1 series, to name a few.
Category 2 – A more mellow tone compared to single ply with overtones
becoming less prevalent on the initial attack, stick feel and sustain
are reduced slightly; A sound similar to placing an "O" ring around the
head. Comprised of either single and 2-ply muffled or heavy
weight heads, these can help warm up or round out the tone, yet retain
an element of sustain with minimal high-pitched overtones. This would
include heads such as the REMO Emperor (2-ply), Evans G2, Aquarian
Response and Double Thin, PowerStroke, FiberSkyn F1 and the Aquarian
Studio-X series. All of these have slightly different characteristics.
For example, the Aquarian Double Thin will be a bit more sensitive than
will the Response series.
Category 3 – Muffled and suitable for heavy wear concerns. This
category is sort of a mixed bag, which I was tempted to separate. But
everyone has their idea of what "muffled" means, and these are all
muffled to some degree. Two-ply muffled or wear resistant heads like
REMO PinStripe, or Performance II or in most cases, anything with a
"Power dot" on it, these produce a very short initial attack coupled
with a very short sustain.
Characteristics can be quite different in this category due to the
application of control rings (or the lack thereof) around the outer
circumference. For example a REMO "CS" or Control Sound head can have a
thick sounding attack and be wear resistant, but still contain
high-pitched overtones due to the applied dot but no other control
rings. Whereas an Aquarian Signature series Carmine Appice tom and bass
drumheads feature an extremely thin Power Dot on top and a Studio-X
style muffling ring underneath, which gives both a thick sound and
choke high-pitched overtones. Both are suitable for heavy hitters who
need wear resistance but the resulting sound is quite different.
Category 4 – Very dry heavy muffled. Heads with an oil barrier such as
the Evans hydraulic or the REMO PowerStroke4. These heads are the most
inherently "boxy" or "dull" of any. Almost void of much inherent
sustain on their own. However, with higher tuning, can exhibit some
form of sustain and resonance, depending upon the type of bearing edge
you may have on the drum?
Category 5 - Single ply, unmuffled and thin in weight. The REMO
Diplomat pretty much locks up this category for tom batter heads. These
are usually only suitable for a light touch or Jazz type situation
where feel and sensitivity are of the utmost importance.
See the section "Toms, Some selections and characteristic sounds".
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Toms, Drumheads - Resonant side
Note, you can obviously use any head but it is usually preferred to use a single ply head.
1.
Thin resonant heads: Heads like REMO Diplomat batter, FiberSkyn 3
FT/FD, Aquarian High Frequency and Evan's Genera Resonant or Glass
Resonant heads. 2.
Medium weigh heads: Heads such as REMO Ambassador, Ambassador Ebony and
FiberSkyn FA, Aquarian Classic Clear or Satin Texture Coated and the
Evans G1 series. These will have less sustain than the thinner
counterparts such as the REMO Diplomat or Evans Glass or Genera
Resonant. Knowing the inherent sound of each head and how to combine
the heads and tune makes the batter head all that much more adequate
when trying to achieve a sound.
See the section "Toms, Some selections and characteristic sounds".
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Toms, General Head Guidelines
1.
To get the volume and as much sustain back as possible when using
muffled, two-ply or hydraulic heads, use thin heads on the resonant
side. 2.
For a warmer sound use texture coated versions of the above and warmer
still, move into the single ply medium weight heads such as the
Ambassador, Evan's or Aquarian Coated heads. 3.
Use a muffled head on the resonant side to kill sustain and overtones
yet retain the stick response and attack of a single ply head on the
batter. 4.
The sound of the ebony series of heads is between clear and coated. It
is usually described as "darker", which to my ear means not quite as
prevalent in high pitched overtones as a clear head, but more prevalent
in overtones than texture coated. 5.
The more coating without muffling the warmer the sound will get.
See the section "Toms, Some selections and characteristic sounds".
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Toms, Some selections and characteristic sounds
1.
Medium weight, single ply such as REMO Ambassador, Aquarian or EVANS G1
coated top/same on bottom. Very resonant, high ring can be very
prominent, very good sustain, excellent stick response. Clear on top
even more open. This is what a large portion of jazz, country and light
rock guy's use. Tuning can control ring easily. Popular recording
choice. Coated provides a nice sibilance to the stick attack while
clear provides predominate midrange attack. 2.
REMO PowerStroke 3, FiberSkyn FA or Emperor, Aquarian Studio X; Coated
or Clear on top with REMO Diplomat Batter Clear or EVANS Genera
Resonant Clear bottom. Very resonant, almost void of high ring but very
good sustain excellent stick response. A classic light jazz studio
sound without mics. For a little warmer sound, use a medium weight
coated head on the bottom or Ebony series. Used with some lower end
bass heavy mic's in close mic situations, the sound can be almost too
round due to "proximity effect (see "Microphone Use, In Brief – How
they can effect the sound:" below). 3.
Emperor, FiberSkyn F1 or Aquarian Double Thin on top with a medium
weight single ply on the bottom. Good combination that sort of bridges
the gap between medium hitters and hard hitters without much of a
sacrifice in sound and stick response. Warm sound yet can be resonant
with some high pitch character. 4.
Pinstripe, Aquarian Performance II or EVANS G2 top and a thin single
ply like REMO Diplomat or EVANS Genera Resonant Clear bottom. Less
resonant than above, much more stick attack sound, some light to no
high ring but very good sustain and attack with good stick response.
For a fatter/wetter sound, try keeping the bottom head at or slightly
below it's lowest fundamental note. This combination or the one below
is a very good selection for fat sounding drums. Again, for a little
warmer sound, use a medium weight coated head on the bottom such as an
Ambassador or equivalent. Another good recording choice for a more
isolated sound. 5.
REMO Ambassador, Aquarian or EVANS G1 coated top and a 2-ply head on
the bottom such as EVANS G2. Longer fundamental note than the above
combination and almost completely void of high ring with short sustain
and excellent stick response. 6.
Evan's G2 or any other 2-ply muffled head on top and bottom, close to
the dead sound of late 60's early 70's, a very short tone and not real
great stick response. Tuned high in pitch, overtones can come back with
a vengeance. 7.
Hydraulic heads top/bottom, like throwing a towel over the drum, "boxy"
sounding, thud. Using a highly resonant head such as the Evan's Glass
or Genera Resonant adds back some life. Some report this works good in
high pitched tuning situations although I have no personal experience
with drums tuned this way. I have however, used them in the low tuning
ranges and the sound is as I have described.
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Toms, Tuning Procedure
Follow that listed above under "Tuning and Seating the Heads, All Drums". Specifically you should proceed in this order:
1.
Learning How, Resonant Side Tuning - The beginning:
2.
Batter Side Tuning:
3.
Time to Zone:
4.
Then follow-up with Results – What They Mean:
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Kick Drum, Drumheads - Batter side
Coatings and material type are as described in the section "Tom, Drumheads - Batter side".
There are some similarities here to that which is used for a tom. But
there are also some real differences such as the Evan's EQ and Aquarian
Regulator series.
1.
Single Ply – No muffling: Any head on par with the likes of REMO
Ambassador, Ebony series, FiberSkyn 3 FA, Aquarian Classic, Aquarian
Signature Series Jack DeJohnette, Evans EQ1, EQ4, etc. 2.
Muffled head, 1-ply: Any head on par with the likes of REMO Ambassador,
Ebony series, FiberSkyn 3 FA, Aquarian Classic, Aquarian Signature
Series Carmine or Vinny Appice, Studio X, Impact I, SuperKick I, Evans
EQ1, EQ4, etc. 3.
Muffled head, 2-ply: Any head on par with the likes of REMO Pinstripe, Evan's EQ2, EQ3 or hydraulic, Aquarian SuperKick II
See the section "Sounds, Kick Drum Characteristic Pairing".
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Kick Drum, Drumheads - Resonant side
1.
Single Ply – No muffling: Any head on par with the likes of REMO
Ambassador, Ebony series, FiberSkyn 3 FA, Aquarian Classic, Ported Bass
Drum Head, Evans EQ1, UNO 58 1000, etc. 2.
Single Ply – With muffling: Any head on par with the likes of REMO
PowerStroke 3, Aquarian Regulator, Evans EQ2, EQ3, etc. Note that most
of these come with a choice of a 4-1/2", 5", 7" or no hole.
See the section "Sounds, Kick Drum Characteristic Pairing".
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Kick Drum, Holes in Your Head or Not
1.
Any hole larger than 7" is like having no head at all on the drum.
2.
A 7" hole creates the feel of a one-headed kick drum, feeds more beater
attack direct to an audience and provides some of the tone of the
resonant head. Further, it's easy to position a mic and change internal
muffling devices, if used. 3.
A 4-1/2" or 5" hole, or even 2 such holes, offset, allows some relief
for rebound control of the kick beater, contains more of the drums
resonance so that the resonant head is more pronounced in the tuning of
the drum. A 4-1/2" hole is difficult to get large mic's positioned
within (but can be done) and/or internal muffling altered. 4.
No hole, very resonant, creates more bounce or rebound from the kick
beater. It can become difficult to get the "slap" of the beater and
resonance of the drum both when miced with one microphone. The muffling
remains inside. The resonant head is very predominant in the overall
sound.
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Kick Drum, Pads and/or Pillows
1.
One pad or pillow, or anything that cover a calculated 15-20% coverage
against Batter head only: Beater attack accentuated, tone and sustain
linger. 2.
One pad or pillow, 15-20% coverage against resonant head only: Beater
attack will be lessened, tone and sustain develop as a short burst of
energy followed by some bright overtones. 2.
One pad or pillow, 15-20% coverage against Batter head and Resonant:
Beater attack accentuated, overall volume diminished a bit, tone and
sustain become focused, overtones diminished. 2.
One pad or pillow, 25-30% coverage against Batter head and 15-20%
coverage of Resonant: Beater attack becomes much sharper and
accentuated, overall volume does not diminished much more than the
above, tone and sustain become even more focused, overtones all but
gone. When used with a single ply muffled batter head, easy to get very
sharp sound. Good choice for mic use. 2.
One pad or pillow, 25-30% coverage against Batter and Resonant: A very
focused sound, which becomes ideal for close micing of a kick drum.
Beater attack becomes as sharp as it gets, overall volume does not
diminished much more than the above, tone and sustain become short
bursts of energy that when listened to without a mic, seem lifeless. A
distinct "punch" sound.
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Kick Drum, Sound of Characteristic Pairing of Drumheads
Note all tone and muffling characteristics from the following heads can
be altered by the use of pillows/pads described in the section "Pads and/or Pillows" or the use of a hole in the drum head described under the section "Holes in Your Head or Not".
Coatings and material type are as described in the section "Tom,
Drumheads - Batter side". There are some similarities here to that
which is used for a tom. But there are also some real differences such
as the Evan's EQ and Aquarian Regulator series.
1.
Single ply unmuffled Batter and Resonant: Open tone, bouncy feeling, highly resonant, ringy,
2.
Single ply muffled Batter, Single ply unmuffled Resonant: Attack of the
beater pops out, open tone, highly resonant, overtones diminished a bit
on the initial attack but linger on the sustain 3.
Single ply muffled Batter and Resonant: Attack of the beater is heard
more, a dense but not quite a focused sound, overtones controlled but
still there. Typical combination is the REMO PowerStroke 3 batter and
resonant, or for a bit more low end try Evans EQ4 Batter paired with
REMO PowerStroke 3, Evans EQ2 or Aquarian Regulator Resonant. 4.
Single ply muffled Batter and 2-ply muffled Resonant: Attack of the
beater pops out, wide focused sound, overtones controlled. Typical
combination is the REMO PowerStroke 3 batter with Pinstripe, Evans EQ3
or Aquarian SuperKick II Resonant. 5.
2-ply muffled Batter and 2-ply muffled Resonant: Very focused and
punchy attack, narrow focused sound, overtones very controlled (may
need no pillows/pads). Typical combination on both the batter and
resonant would be REMO Pinstripe, or Evans EQ3 or Aquarian SuperKick
II.
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Kick Drum, Tuning Procedure and Tricks
1.
The same tuning procedure works on the kick drum as well. Simply follow
the procedure listed above under "Tuning and Seating the Heads, All
Drums" and take into account the following points as well. 2.
A Typical tuning method is to have the batter head control the attack
portion of the sound and the resonant head to control the "sustain"
portion of the sound. 3.
For more punch, tune the resonant side up in pitch 1-2 notes from the batter. Tune entire drum up in pitch.
4.
For a "plastic" sound, use single ply batter heads tuned just to a
point of the lowest note and detune ½ turn on each lug. A hard felt
beater without a patch works well. If you go to wood or plastic
beaters, use the patch. 5.
A fat kick drum is achieved the same way a "fat" tom sound is achieved.
Taking the resonant head and tuning to the lowest note, and then
detuning a slight amount (1/16 to 1/8 of a turn) creates a "fat, loose
or dark" drum sound. The batter head is then used to alter the pitch.
Note that the pitch for a "fat" tuning can be somewhat limited. 6.
For a short "open" burst of resonant tone, followed by a muted
overtone, try using one of the EQ pads placed loosely against either
head so that when the beater strikes the head, the upper portion of the
pad (the "hinged" section) floats away from the head yet returns
quickly. You can effect the duration of the sound by the positioning of
the pad. This also works when using 2 pads where one remains firm
against the head while the other on top or against the other head
provided the "hinged" sound. 7.
Don't have a pillow or pad? Try using strips of felt or cotton sheet
material of varying inches in width placed near the center of the
drumhead, these get held on by the head, stretch them tight. As a guide
try 4.5" on a 20"; 5" on a 22"; 5.5" on a 24". Used on 1 head, this is
the equivalent of 25-30% coverage or like two EQ pads per head. Also, a
towel rolled up and taped to the inside bottom of one or both heads
works. An old feather pillow or folded blanket works equally well. Be
creative! Anything that "lightly" touches the head will work, if done
in the same percentage of cover given above in "Pads and/or Pillows".
For that "hinged" sound, try a towel or cloth taped to the head on just
the upper edge so that it floats on and off the head with the beater
strike. 8.
Get the drum up off the floor as much as your pedal and spurs will allow for more resonance.
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Snare Drum
Tuning the snare is not different than with any drum, it's just
complicated or enhanced by the shell choice and snare wires. Lets start
with what the shell tone is because from this you better understand the
enhancements and limitations inherent in the drum shell tone prior to
head choice.
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Snare, Construction Brief
1.
Brass: A very sharp edge to the sound and very rich with mellow overtones.
2.
Steel: A step more towards bright with a very pronounced ring, allot of body and longer decay than brass.
3.
Aluminum: Clear, open sounds with bright, crisp overtones and is capable of incredibly loud rimshots.
4.
Bronze: A close cousin to brass with the overall character of woods, can be loud, a good all around drum.
5.
Copper: A close cousin to the Aluminum drum only slightly warmer.
6.
Anything Hammered: Same overall characteristics as the parent material, only slightly less resonance to varying degrees.
7.
Metal Thickness: The 1mm shells are not as low to mid range resonant as thicker shells such as 3mm plus.
8.
Metal Cast Drums: Very Loud and Resonant due to special cymbal alloys used in the casting process.
9.
Wood drums, see "Construction Guidelines" above in the "Tom" section, they apply here too.
10.
Small diameter means higher pitch.
11.
Longer shell length means more power and shell resonance, longer decay.
12.
Shallow depth means more articulate, less power due to decreased shell area.
13.
Snare bed: A slight depression in the resonant side bearing edge to allow the snare to ride closer to the head.
14.
Bearing edges of less than 45 degrees are not inferior, they simply
make for a different sound, usually less resonant and darker in
character the less the angle, 35 degree is popular on Birch Drums.
Drums get brighter if the crown of the bearing edge is a tighter radius
(sharper) than if the radius is flatter (may be desired on the toms and
kick).
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Snare, Drumheads - Batter side
Coatings and material type are as described in the section "Tom,
Drumheads - Batter side". There are some similarities here to that
which is used for a tom. But there are also some real differences such
as the Evan's Genera Snare and Genera Dry vented series.
1.
Single ply Thin Weight such as REMO Diplomat, Renaissance, FiberSkyn FD
(FD extra thin), Evan's Genera Concert Snare, all are coated and are
great for very articulate, extremely sensitive, bright, open overtones
(FiberSkyn warmer), not very durable. Special mention - Evan's Genera
Concert Staccato Snare, a drier very articulate version of the "thin"
group. 2.
Single ply unmuffled/unvented medium weight such as REMO Ambassador,
Renaissance and FiberSkyn FA, Aquarian Satin Texture Coated and the
Evans G1 series, UNO 58 1000. Uno 58 is brightest, FiberSkyn warmest.
All-purpose head, accentuated overtones, articulate, takes punishment
from all but very heavy hitters. Aquarian coating most durable. Special
mention – Evan's PowerCenter, all the virtues of a single ply head but
has a perforated 5" coated thin dot that will withstand high tunings
and severe abuse without the dot coming off (only 14"). 3.
Single ply muffled or Heavy Weight such as the REMO Emperor,
Renaissance, PowerStroke, FiberSkyn F1 and the Aquarian Studio X
series, Evan's Genera Batter. The sound here goes more mellow compared
to single ply with overtones becoming less prevalent on the initial
attack and less or minimal sustain. There is still an element of ring
to the drum. 4.
Single ply muffled and very "Dry" or "Vented". Evan's has the most in
the market for this category with the Genera Dry, Uno 58 1000 Dry, The
sound has a sharper, quicker attack and is almost void of overtones.
This head requires careful attention to tuning and generally will make
the midrange tone of the shell material standout while limiting the low
frequencies of the drum. 5.
2 ply muffled or wear resistant heads like REMO Pinstripe, Aquarian
Performance II or Double Thins and the classic Evans G2, or anything
with a "Power dot" on it, these produce a very short initial attack
coupled with a very short sustain. 6.
Heavily muffled with an oil barrier such as the Evans hydraulic. These
heads are the most inherently "boxy" or "dull" of any. Almost void of
any inherent sustain on their own.
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Snare, Drumheads - Resonant side
Note: Obviously you can use any head, but it is correct to use a "Snare
Side" head. If you use any head other than a "Snare Side" Head, it will
be the equivalent of using a "Heavy" weight or thicker head and the
result will be the lack of or absence of snare sound, buzzing, no
sensitivity or all of the above.
1.
Thin resonant heads: Heads like REMO Diplomat Snare Side and Evan's
Genera Hazy 200. These heads are great to increase snare response,
sensitivity and crack while allowing ghost notes and rolls to become
more articulate. 2.
Medium weight heads: Heads such as REMO Ambassador, Renaissance,
Aquarian Classic Clear Snare Side or Evan's Hazy 300. These will have
less sustain than the thinner counterparts such as the REMO Diplomat or
Evans 200, the sound becomes more focused and not as bright and
articulate. The Evan's Genera 300 and Genera Glass 300 go drier in tone
yet retain very good snare response while the Renaissance goes warmer. 3.
Heavy Weight resonant heads: REMO Emperor, Evan's 500 Hazy are both
very dry heads and not real articulate. Clear/glass versions of these
heads are a bit drier yet. Aquarian Hi-Performance Snare Side is built
to counteract wear yet give response characteristics of the medium
weight heads.
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Snare Unit, General Guidelines
1.
It is important to have the actual snare bed itself ride flat against
the resonant head. If a drummer has used an inferior brand or
replacement snare in the past, the place where the wires are held or
soldered to the clip can be uneven or have sharp protrusions. This may
have left the drummer feeling the thinner heads are not satisfactory
because the poor condition of the snare itself actually caused the
premature failure of the head. This is where the so called "Heavy
Weight heads are usually employed. However, you might want to try the
Aquarian Hi-Performance series here due to it's unique construction, it
gives protection where you "need" it yet retains some response of a
medium weight Snare Side head. 2.
Snare count, length and material have to be considered. While you can
retrofit another snare to change the drum, be sure it really is the
correct length and attaches to the strainer throw-off correctly. 3.
Carbon steel is going to be brighter than stainless steel with cable, gut or a synthetic being much less bright.
4.
Less curl to the wire equals less volume and more articulate (i.e. Cable snare units).
5.
Wider snare units will be louder and potentially so sensitive that you
won't be able to control the sympathetic vibration buzz. So if you
bought the wide one and tighten the heck out of it to eliminate the
buzz, you just as well stay with the original one. 6.
Snare units with a wider surface coupled with a second smaller set inside will provide a "fatter/wetter" sound.
7.
If you hit a drum hard, there is a point at which you do not increase
the overall snare drum volume and in fact the drum will sound as though
it has less "crack" than at moderate volumes. This is because you now
hear more of the "tom" or "timbales" sound of the drum by virtue of the
fact that you're hitting only the batter side. 8.
The snare side is the excited side and it will only move so much when
hit. So changing snares may or may not get you more volume or crack
from the snare wire its self, depending upon how you hit. 9.
To keep the tone of the drum yet get a warmer less powering snare
sound, reduce the snare count to 10 strands, carbon steel. For less
metallic, stainless, etc.
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Snare Drum, Inspection and How to Issues
1.
Drum has an intermittent buzz during play: Remove heads and thump on
the shell with your hand or butt end of a stick. If the lugs buzz,
isolate the offending lug and first try to remove it or them and see if
stuffing cotton into the lug retainer helps stop the buzz. You can also
look at taking some thin sheet rubber and placing it between the lug
casing and the shell, be careful you do not move the lug too far away
from the shell, the lugs must align freely with the hoop. If you put
the rubber in do it on all the lugs, not just the trouble lugs. If
nothing buzzes without the heads, it is possible that the head itself
is spent or seated wrong and this too can cause a buzz or distortion
during play. The solution is to either replace the head or apply higher
tension and try reseating the head. Look for loose bolts, etc. as well.
2.
How to check snares wire units: Lay the snares, unrestrained on a flat
surface. See if all the wires look very uniform, make sure 1 or 2 of
the strands are not over stretched or curving out (this can happen on
new units as well). If they are in doubt, go buy or choose another
snare wire unit, otherwise control over the "buzz" and "crack" of the
drum may be very difficult. Check that portion of the unit where the
wire of the snare couples with the clip and look for less than uniform
joints. No sharp protrusions, lumps, etc. should be present. If you
observe protrusions or unevenness, sometimes filing them off works, but
don't remove too much or your likely to cause the wires to pull off the
clip. 3.
How to determine if a head is too old to use? Outside of an obvious
split, make sure they're not overly worn where the snare bed rides on
the head (sometimes there's a tiny hole or a milky color). Make sure
the head is not warped or dished out from age or being over tensioned.
If either of these conditions exists, replace the heads. 4.
How to check hoops? Place them on a kitchen counter or other very flat
surface (not glass or plastic, these are inherently unleveled) and see
if they sit flat. If the hoop is stamped or a triple flanged hoop, push
down on them to straighten, fix or replace. If the hoop is cast or
wood, you run the risk of breaking the hoop if you push hard enough to
actually cause a movement. Your only solution other than live with it
will be to replace it. Check for round by measuring in a "+" pattern
with a simple ruler at 90 degrees apart across the hoop. If the
measurement is not the same, they are out of round.
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Snare Drum, Tuning - Method 1 (Fat and Wet)
The following suggests any choice of head from the single ply medium
weight muffled category such as the Evan's Genera Batter, REMO
PowerStroke or Aquarian Studio X, all Texture Coated coupled with the
Genera Hazy 200 Snare or REMO Diplomat Clear resonant side. Objective,
a controlled ring, focused sound, very good resonance with excellent
articulation and stick response. For more "open", resonant big band
type sound, go with either a REMO Ambassador coated, EVANS G1 coated or
Aquarian Satin Texture Coated.
Note: We are working for the drum sound without the snare wires installed.
1.
Start by placing the bottom or resonant head on the drum, we want to
tune the bottom without the top to the lowest clear tone exactly the
same as described above under "Learning How, Resonant Side Tuning - The
beginning" in the section "Tuning and Seating the Heads, All Drums". 2.
Once you have achieved the lowest pitch for this drum on the resonant
head, now the procedure changes just a bit. On the resonant head, bring
each lug up one half of one turn to one full turn on each lug and even
out again. This is a good starting point. 3.
On the batter head, continue to follow the tuning directions under
"Batter Side Tuning" under the tom section, including installing and
tuning the batter side as described under "Batter Side Tuning". 4.
Once you have achieved the lowest pitch for this drum on the batter
head, now listen for the pitch and feel of the drum. I suggest you tune
this head fairly high or 3 to 5 notes higher than your highest tom. 5.
This gives excellent stick and brush response and even though the
batter is now much higher in pitch than the resonant, it will still
have that complex resonance produced by the resonant head being low.
This overall feel or resonance of the pitch can be controlled by snare
tension (discussed below). 6.
If it's too low in resonance after tuning the batter and applying the
snares, you then crank the snare side up 1/4 to ½ turn per lug. Again,
I suggest you do this after applying the snares. Once you get the
desired resonance, stick response, etc. without the snare wires
installed, its time to replace the snare bed. 7.
Jump to "General Snare Tuning Guidelines" and then to "Installing The Snares" section.
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Snare Drum, Tuning - Method 2 (Suitable for Pop top 40 drumming, Not Choked, Preferred by many studio Drummers):
Note: Proceed without snares installed
1.
Replace the heads exactly as described in Method 1.
2.
Rather than tuning the batter/top head higher in pitch, tune it identically in pitch to the resonant/snare side head.
3.
Now move just the bottom snare side head up in pitch about 3 notes higher than the batter head.
4.
Jump to "General Snare Tuning Guidelines" and then to "Installing The Snares" section.
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Snare Drum, Tuning - Method 3 (Highly Resonant, brings the most out of the shell)
Note: Proceed without snares installed
1.
Replace the heads exactly as described in Method 1 and use single ply
medium weight unmuffled texture coated heads on the batter and either
Diplomat Clear or Evans Hazy 200 snare side. For warmer but more
focused and a bit softer while resonant, use the Ambassador, Aquarian
Classic, or Evan's Hazy 300. 2.
Rather than tuning the batter/top head higher in pitch, tune it identically in pitch to the resonant/snare side head.
3.
Now move just the bottom snare side head up in pitch just ever so
slightly and listen carefully to the tone of the zone you are in. Move
tiny amounts and listen for that point of most resonance. 4.
Jump to "General Snare Tuning Guidelines" and then to "Installing The Snares" section.
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Snare Drum, Extra Tuning Guidelines
1.
Work your way up through the tuning zones as you would a tom but rather
than tuning the top head up in pitch, your tuning the bottom head up in
pitch. 2.
Work in a typical "X" fashion as best you can or better yet, use 2 keys
180 degrees apart. The thin snare side heads are easy to knock out of
whack if you pull one side tighter than the other, so move up in small
¼ turn increments for best results. 3.
Once you get the differential relationship be it for a "fat" or "pop"
tuning, then you can move the entire drum up in pitch for a higher
overall pitch. By this I mean that both heads must maintain the
2-3-note differential in tuning at all times. Minute changes in this
relationship cause phase cancellations (or should) and as a result,
usually by moving one head or the other minuscule amounts, you can
cause the drum to kill allot of the overtones or accentuate them making
the need for muffled heads less desirable. 4.
If you want a fat wet sound, keep the resonant head low pitched regardless of the pitch of the batter.
5.
If you want a more articulated, cutting sound, tune the bottom head up
in pitch and keep the batter head lower in pitch than the resonant
head. 6.
The tension of the snare bed also controls that punch you can feel in
your stomach. If the head is too tight, the snare can't seat itself as
well into the snare beds.
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Snare Unit, Installation of
1.
Place the snares a little off center towards the opposite side of the release side.
2.
Tighten down the strings or strap paying close attention to the snare making sure its square to the hoop, not askew.
3.
With the retainer in the on position but with the tension control
screwed down (as if loosening the snares), pull the strings or straps
again square to the hoop to moderate tension. 4.
With the strainer now on, start to tighten while hitting the head,
you'll get to a sweet spot where the buzz of the snare and feel of the
drum come together. If you tighten more, the drum becomes more
articulate. The slightest adjustment here can make huge differences.
I'm talking 1/16 of a turn or less on the tension adjustment for the
strainer. If you are blessed with an adjustment on both side of the
drum, move up equally, very important! 5.
Experiment; at some point in the process you'll hear the bottom or that
feeling in your stomach suddenly jump out at you if that's what you
want. Don't over tighten; it really doesn't add much other than choking
off the tone of the drum and killing stick response. 6.
Even the slightest adjustments will make the tone/overtones come alive or die. See "The 5 Stages of Snare Sound" section.
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Snare Unit, Sound and The 5 Stages of
Working from loose to tighter:
1.
Contact with buzz and sounding a little sloppy,
2.
Fewer buzzes and a little dry sounding. Almost like over tightening.
3.
Warmth starts to come out with a nice sort of "slap" of the snares,
4.
Becomes more articulate and the warmth goes away, and
5.
The garbage stage, extremely tight, choked, void of character, little
to no response on the outside 3 inches of the batter head at low
volumes, you've gone too far.
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Snare Drum, Tips and Tricks
1.
The stand affects the sound. With the drum sitting in your stand, don't
have the stand basket tight against the hoop of the drum, this
restrains the inherent sound of the drum, it keeps the hoop and shell
from vibrating freely. 2.
As a drummer hits harder, the crack of the drum or volume of the snare
does not rise but the pitch can change or the perception exists because
more of the inherent tone of the batter head is now coming out.
Therefore you might want to resort to micing the bottom if you cannot
get that high-end crack you otherwise hear in the room. 3.
If using a mic on both top and bottom you should be conscious of phase
problems associated with the bottom mic, you might have to wire the
resonant mic "out of phase". Remember the heads ideally are moving in
phase with each other, therefore when the batter is moving away from
the upper mic, its moving towards the lower mic causing a phase change
making a electrical phase reversal needed.
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Snare Unit, Buzz Issues or Sympathetic Vibrations
There are many instances where the sympathetic resonances of the snare
drum snares are problematic. Usually the tuning of nearby drums or the
bass guitar, etc causes these. The cause of the problem is that the
tuning of the snare is at or close to the frequency of the sympathetic
vibration, that is, they're too close in pitch. Retuning the snare may
be the last thing you want to do now that you've found this incredible
sound. But as is everything in sound, there may have to be compromises.
It can be quite complex to solve this problem because of the inherent
overtones found in the snare. In doing some background research on this
issue I found a site which I have linked below which explores this
issue. But I will attempt to summarize what others have offered for
solutions. I have found the first two tips work very well, but many
have become overly concerned by this and really shouldn't be. The buzz
in many cases is the essential ingredient to getting the drum sound,
such as a "fat" tuning and does not appear in the recording or the
audience, as a buzz.
1.
On the snare side of a ten-lug snare, detune both lugs on either side
of the snare where it attaches to the shell until the head ripples.
Then tune it back up until the ripple just disappears. This means you
will have detuned 4 lugs. Now, compensate by over- tightening the
remaining 6 lugs (3 on either side of the snares). 2.
Find the offending instruments and retune it. Usually it's one of the
toms and the tuning of the tom is usually not as critical in the mix.
Others report that if the toms are tuned a 5th away from the snare and
then from each other, this can eliminate the problem. But this is only
partly a solution, as the snare drum itself is very rich in overtones
(independent of tuning) and removing one overtone (by retuning) is
likely to introduce a new one! 3.
A completely different approach put some very thin piece of paper or
duct tape between the snare and the bottom head near the place where
the snares attach to the retaining clip. You have to experiment a bit
with thickness and placement, but it is possible to reduce the problem
a lot. 4.
Different heads. Calfskin heads were rather insensitive to this
phenomenon. It is thinkable that the use of calfskin-like heads (e.g.
REMO Renaissance or FiberSkyn 3) may reduce the effect. 5.
Drape a towel or other heavy cloth from the bottom of the snare drum
between the drum and the offending source if it is a nearby drum. 6.
Wire snares are the most problematic. Try using cable snares such as
those made by Grover, Patterson or Hinger. Traditional gut snares are
also less likely to buzz. However, the sound may likely change to the
drier as a result.
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Tuning Sequences, Suggested
You have to know the center of your universe for playing and/or which drum is most important in the way of sound.
1.
Lowest, fattest sound: Start with your biggest, meanest floor tom and
do a fat tuning as described above under "Results – What They Mean". No
point in starting with the smallest drum because when you get to the
low end of the range on the larger drums, the incremental tuning
ability of the drums involved may make tuning the large drums
impossible for the required interval. In other words, the floor tom
won't go that low and you'll end up with a mismatched interval, so
start low and work up in pitch to the small drum(s). 2.
Punchy, top 40, rock, etc., your rack toms are what usually drives the
sound. If you play 2 or 3 rack toms, pick the 2nd or 1st tom and get it
where you want it, these are the center of your work. From here
everything else will fall into place. Keep it melodic, play pairs of
drums. If you move in 5 note intervals you'll find all drums sound
bigger, fuller, sympathetic tones are complementary. Move in 3 note
increments, they'll sound a little thinner and drier; you might want
this especially for a close mic situation. Tip: Don't make the kick
drum too low in pitch, keep it in the same 5-note relationship to the
lowest floor tom. 3.
Funk, the kick drives the groove: Start with the kick, snare and move
on down from the snare sound again doing some grooves and a few top
fills.
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Interval and Drum Sizing
Here's my thought's on this subject, there are no rules other than the first 2.
1.
Diameter means more for pitch change than does shell depth.
2.
Shell depth equates to resonance and volume, it gives the drum its
character. A 12" x 10" (as in Diameter x Depth) gives you a shell
surface area of 370 sq. in. as opposed to the 12" x 9" which has 333
sq. in. So depending upon how you look at it, the 10" depth has 11%
increase in the ability to produce resonance (hence "power"), or the 9"
has 10% less. The tone of the 10" depth is ever so slightly deeper, but
it's the volume that's the drum can create is the real difference.
Regardless of diameter, a one-inch change in shell length, for a drum
of identical diameter, generally translates into the same increase of
11% or decrease of 10%. So a 12" x 8" will be 20% less in surface area
than a 12" x 10". Simply put, the depth of the "punch" will be more
evident on the 12" x 10" than that of a 12" x 8" drum. 3.
I find if you have a 12" drum, its wise not to pair it with a 13"
unless you have a 14" and really desire something in-between for pitch.
Likewise, a 11" drum is better paired with a 13" with a 12" as the
in-between size. The common belief is that even sized drums produce
better tuning qualities. I don't know why this belief is out there, I
find they can all be tuned if tuned as the shell/diameter allows. If
you try to make a 13" sound like a 14" while pairing it with a 12",
you're setting yourself up for trouble unless you want a small
incremental note difference. 4.
It's more melodic to skip 1 or 2 sizes in diameter in between drums
(see the section "Musical Notes for Tuning, Suggested"). For example
the use of a 13" or 14" with a 16" will likely be more satisfying than
will be the use of a 15" with a 16". That is unless you have 14" and
want something in-between again. 5.
Use a "Power Tom" as rack/mounted toms if the mounted toms are central
to the sound you're creating (i.e. Top 40), if you're a "light" hitter
or like big floor toms. 6.
Use Fundamentally Accurate Sized Toms ("FAST") if playing small venues,
when size is a concern or when you just want less "power". 7.
Small drums tune "low" fairly well, large diameter drums don't always tune "high" well.
8.
I find any combination of drums in the following sizes tune well and
allow room to add: (Expressed in Diameter x Depth) 8x8, 10x9, 12x10,
14x12, 16x14, 18x16, 20x16, 20x18, 22x16, 22x18, 24x18.
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Musical Notes for Tuning, Suggested
I'm going to make an attempt to describe this in very elementary terms
to make it easy. If you do not know what middle "C" is on a piano, take
any keyboard (61 note, 76 note or 88 note) and walk up to it (or you
can always take the short cut and ask the keyboard player). Right in
the middle there are always 2 black keys surrounded by 3 black keys on
either side of the 2 black keys. Pick the left black key of the black 2
key pair. Slide your finger just to the left on to the white key
sitting just to the left of the left black key. That's it, middle "C"!
Here's why we found that key. Whether you know it or not, your typical
10" or 12" drum is usually tuned within 3 to 4 notes either side of
that middle "C". Your job is to find the note of your prized drum and
tune the others around it in 3 or 5 note sequences. Why? Because if you
go to the trouble of finding that note, you'll also see that from a
musical standpoint, playing 2 notes together directly next to each
other on a keyboard sounds pretty bad, for the most part. But play any
combination of notes by counting 3 or 5 notes apart and it becomes very
melodic. Hence your drums will sound better and can also sound bigger
due to complementary vibration from drums, which are sympathetic to the
one being struck. This is not an absolute rule. But in general, you
should try playing your drums in combinations of 2 and try to make them
melodic so they produce kind of a 2 or 3 finger cord when struck. Make
notes of these types of things when tuning for different venues.
I need to stress that the idea here is not to try and match cords used
for songs so much as keeping the whole of the drum set from clashing.
Although, if you have the time when recording, try tuning for the song
and you may find that the result is far superior. Somewhere along the
way, you'll find a sequence that fits your style and model of drum.
For example, I know my drums will sound best tuned as follows:
10"x 9" tom: D sharp
12" x 10" tom: A sharp
14" x 12" floor: F
16" x 14" floor: C
22" x 16" kick: Batter F (octave lower than floor); Resonant E
Main snare 14" x 6" YAMAHA Anton Fig: G above the 10" x 9" D#, both heads the same
How I know this is by working through all the same steps I've outlined in this "Bible".
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How to Tune – Once You Know the Basics
The procedures learned in the various sections should teach you what to
expect in the tuning process. Knowing this on your particular drum, the
condition of the bearing edges, etc., is a very key component to now
re-tuning a drum or tweaking it night-after-night, day-to-day.
Most drums drift down in pitch. Moving them from cold to hot or visa
versa causes expansion and contraction, stiffness or more flexibility
on the playing surface. Common sense should come into play here. The
environment matters. So if the drum is cold, don't expect great things
and try to refrain from attempting to tune until the temperature of the
hardware adjusts and the heads, hoops, etc., match the temperature of
your environment.
Because drums drift down in pitch, the need is to bring them back up in
pitch, uniformly. For some unknown reason, most drummers assume the
drift down only occurred on the upper or batter head, not so! So here's
a method to re-gain control of the drum and bring it back to pitch once
the heads are on. Note it does not matter if the drum is on the stands
or not, but it cannot be laying on the floor or a carpeted surface.
Method 1 – Drum On Stand, Not On Floor
1.
Tap at each lug of each head and only raise pitch on the lowest pitched
lugs until the head is in tune with itself. For the set I own, it's
easy to completely rotate the tom to gain access to the resonant head,
and you cannot ignore this head for long. Over time, the head will just
keep drifting until the tuning becomes very difficult and the batter
head has become disproportionately tuned to the resonant side. So
whatever you do, do not ignore the resonant head. 2.
Strike the drum and see if the pitch is now correct, if so just stop. If not, proceed.
3.
Tweak each head, at each lug a very small amount, maybe 1/16th to 1/8th
of a turn on each lug. Strike the drum and see if the pitch is now
correct, if so just stop. If not, proceed. 4.
On the resonant head, take one lug and while striking the batter head,
slowly turn that one lug no more then one complete turn. If while doing
this the drum comes to pitch, you now know it's the resonant head and
should back the lug down to its original pitch and tweak all lugs up in
pitch small amounts until you get the pitch you want. If it does not
make any difference, return the lug to original pitch and repeat this
procedure on the batter head. 5.
If this method does not work on a given drum(s), proceed to Method 2. If you simply want to raise pitch, see below.
Method 2 – Drum Off Stand, Sitting on Carpeted Surface.
1.
With the drum on the carpet, batter side down, tap at each lug of each
head and lower the pitch on the highest pitched lugs until the head is
in tune with itself. Remember to go down past the pitch and then back
up to it. 2.
If the drum does not have the clear high pitched tone as learned in the
procedures, raise pitch until it you achieve the clear note. Repeat on
the batter head. 3.
Strike the drum and see if a clear pitch has been obtained. If so, just walk the drum up through the zones. If not, proceed.
4.
On the resonant head, take one lug and while striking the batter head,
slowly turn that one lug no more then one complete turn. If while doing
this the drum comes to pitch, you now know it's the resonant head and
should back the lug down to its original pitch and tweak all lugs up in
pitch small amounts until you get the pitch you want. If it does not
make any difference, return the lug to original pitch and repeat this
procedure on the batter head. 5.
If this has failed, then something has happened to the seat of the
head, temperature has become a factor, the environment has drastically
changed or simply gone out of whack and you should either try running a
hair dryer around to warm it up and begin again, or re-seat the heads
and retune.
To Simply Raise or Lower Pitch: To simply raise or lower the pitch on
an otherwise good sounding drum, I find it far more effective to tweak
the lower head up/down rather than the batter head up/down. One major
benefit from doing it this way is that it helps retain the same feel on
the batter surface. If you use common sense and work with small
turn/tweaks of the lugs, you'll immediately know when you've gone
outside the zone and can respond by adjusting the opposite side.
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Microphone Use, In Brief – How they can affect the sound
Playing without a microphone versus with one is very different. This is
not a tutorial on Mic use, simply an elementary understanding of one
key factor. When "close micing" a drum, the type of microphone can and
usually creates proximity effect. If you look at typical mic's
associated with use on toms, you'll see a drop-off on the frequency
curve associated with most dynamic mic's. This drop-off can be
compensated for through proximity effect. This is less pronounced on an
electret condenser microphone. "Proximity effect" is a condition,
which, when the mic is in close proximity to the head, a bump in the
low frequency range is created, and therefore, accentuates the lower
fundamental note of the drum. The opposite is also true, pull the mic
away and low end response drops-off. When close, the pronounced
increase of the low end offsets for the otherwise dead sound of
2-ply/muffled heads or the lack of free field low-end frequency
response. Hence, never buy a microphone based upon a stated frequency
curve or specifications alone. The microphone hears and accentuates
what the ear cannot. Experiment because the proximity effect diminishes
the further from the head you get (out of proximity). Check out the
following in the "Links of Interest" section entitled "Audio Technica's Guide to Microphones Definitions" and "Shure Brothers Technical Publications on Recording Studio and Sound Reinforcement Techniques".
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Kick Drum Microphone Tricks
1.
Movement of the Mic as little as ½" can make big changes. Movement
closer to the resonant head results in less definition and more "boom"
from the drum. 2.
Place a mic closer to the pad/pillow to cut resonance and increase presence.
3.
Place a mic closer to the batter and mid range attack comes out, warmth
disappears but deep low end remains. Careful not to get too close or
clipping of electronics' or destruction of mic can occur. 4.
Two heads no hole – 1 Mic: Place the microphone on the outside of the
batter side, but not in an upward facing direction. Try reversing the
phase of the Mic, it will sometimes give more punch. 5.
Too much snare bleed, try taping a cardboard funnel around the mic face
to trim unwanted high frequencies or aim the mic down at the point of
impact at 35 degrees. 6.
Two Heads no Hole – 2 Mic's: A phase reversal of one or the other head
is almost a must if using a mic aimed at both heads. Your sound is at
the hands of engineer now because it's like retuning the drum to blend
the Mic sounds. 7.
When doing recording, take a large floor tom and place it out in front
of the kick drum. Tune the floor tom very low in pitch and place a
large diaphragm mic on it to capture sympathetic vibrations and low-end
resonance.
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Snare Mic Tricks
1.
Controlling leakage from Hi-Hat: Use a Mic with a Hypercardioid
pattern. As a result, you may have to Mic either from overhead of the
kit or the hat itself, could be a plus depending upon philosophy. 2.
To capture the "snap/crack" of the drum, especially for "hard hitters",
Mic from the bottom and use in reverse polarity under the snare. 3.
Too many overtones: Don't place a Mic aiming at the outer 2 inches of
the head unless you really want to overtones to come through or use a
head such as an Evan's Genera Snare Batter, Aquarian Studio-X or REMO
PowerStroke3, all coated. 4.
Avoid having the mic too close in general, 2-3 inches up and out aimed
at the center of the head allows the mic to capture a more natural
sound. 5.
Not enough snare sound when using a Mic. When Mic's are placed too
close to the head, the Mic doesn't hear as much of the "crack", it hear
more of a timbale sound. Hitting harder equals less crack when placed
too close. You can also place the Mic directly centered over the rim of
the drum up about 1 inch and aimed at the center of the head. This
keeps the Mic from hearing the warmth of the head and picks up more
shell resonance. 6.
If you do not have a brighter sounding snare, place just one mic in
reverse polarity underneath in about 3" from the rim and centered on
the snare unit itself.
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Conclusion
I have not mentioned anything in here I have not tried myself. This is
why you see no mention of ATTACK or Bear Percussion drumheads anywhere.
As of this date, they are not being carried as a mainstream head or in
large supply by most retail stores. While I have heard the ATTACK
brand, I haven't had time to place them on a drum set and tune them or
use them for any length of time, record, etc. As a result, I feel it
would be inappropriate to comment on them. This is not to imply they
are inferior or superior, I just don't know. However, if interested you
can view the "Links of Interest" section and read the marketing
associated with them.
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Equipment Used by The Author
I play Yamaha Maple Custom drums by choice; I am not sponsored by
anyone. I find that with Yamaha, the quality is superb. The drum is not
the most resonant drum on the market, I prefer to think of it as
"controlled". You'll find many pro's using the YAMAHA Maple Custom, as
you will that which play other brands. The set and sound just reflects
what I feel is right for me. I like the brightness and the warmth
projected by maple. Bright is a good way of explaining the
characteristic of this kit if you subscribe to the notion that the
audio spectrum has 3 basic bands; Bass (warmth); midrange (presence or
harshness); and treble (bright). Top quality sets, regardless of
manufacturer are all great. There's only one really great drum set, and
that's the one that inspires you to play your best given the budget you
have and reflects your personality.
Yamaha Maple Custom, Sizes 10x9, 12x10, 14x12, 16x14, 22x16.
Finish: Black Maple, Gold lug casings, YESS mounts on all toms.
Hoops: Aluminum on toms, Solid Maple on kick, Snare by model.
Head Choice:
Kick: Mostly Evan's EQ4 Clear Batter paired with the REMO Ambassador
Resonant Coated w/5" offset hole or for a tighter sound Evan's EQ3
clear batter paired with EQ3 ebony w/4-1/2" offset hole. In all cases I
use the DW pillow covering 15% of each head.
Toms (Rack): varies but mostly Evan's G2 Clear Batter w/Genera or
Diplomat Clear Resonant. For a warmer sound Aquarian Studio-X Coated
Batter with Genera or Diplomat Clear Resonant.
Toms (Floor): Either Aquarian Classic, Evan's G1 or Ambassador Batter
and Resonant side (all Clear, again depends upon which I can get).
Snare Drums:
14 x 5 1/2 Brass Snare Drum; Manu Katche Signature Model; Hoops cast;
Heads: Ambassador Coated or Genera Snare, Diplomat Snare Side; Tuning
Method 1 in the bible, batter tighter than resonant.
14 x 6 Maple Snare Drum; Anton Fig Signature Model; Hoops wood maple 19
ply; Heads: Ambassador or Evans Coated batter and Ambassador Clear
Snare side; Tuning Method 2 which is Batter looser than Resonant,
Resonant about 3 notes higher.
14 x 5 1/2 Steel Snare Drum; Phonic 400 60's era; Heads: Ambassador
Coated batter and Diplomat Snare Side; Hoops are steel triple flanged;
Heads equal in pitch, medium tuning Method 3.
14 x 5 1/2 Steel Snare Drum; Rodgers Dynasonic 60's era; Heads: Evan's
Genera Snare Coated and 200 Hazy Snare Side; Hoops steel triple flanged
things; Heads equal in pitch, medium tuning Method 3.
14 x 3 Brass Snare Drum; Pearl FreeFloat Model; Hoops Cast; Heads: REMO
Ambassador Coated batter and Ambassador Clear Snare side; Tuning so the
resonant side is typically 2 notes higher than the batter side
On all the Snare drums I'll use various width "O" rings with a ½ width being the most common.
Hardware: YAMAHA 800 series
Cymbals: Paiste Signature Series
Sound Edge Hi-Hat (14")
Fast Crash (15")
Fast Crash (16")
Fast Crash (18")
Dry Heavy Ride (20")
Flat Ride (18")
Splash (10")
Microphones typically used:
Snare- Batter Side: Shure Brothers SM57-LC;
Snare-Resonant Side:Audio Technica ATM3528, Shure SM98 or Beyer M101
Kick: AKG D112 or RE20
Toms, Rack: AKG C418
Toms, Floor: Sennheiser 421 – 70's series
Overheads: Shure SM81-LC's
Hi-Hat: Audio Technica ATM3528
Headphones: Beyer 550
Any questions, write to me in care of Prof.Sound@butlermacdonald.com.
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